This timer can be reduced with the following effects: Magic armor and weapons focus on 2 stats: Additionally, Magic also benefits from Rune Preservation Chance and Rune Cost Reduction. Enemies have -5% Damage Reduction. The earliest for most players is the Auto Eat upgrade, purchased in the shop for 1,000k, followed by the Amulet of Looting, found in the Spider Forest, which will make combat a fully automated activity. It is still the same skill as Magic - all XP is shared. Magic Curses and Auroras can be used without a magic weapon. Privacy Policy. +10% chance to successfully Cook an item when worn, until depleted. +15 minimum damage when using Air Spells per piece, +15 minimum damage when using Water Spells per piece, +15 minimum damage when using Earth Spells per piece, +15 minimum damage when using Fire Spells per piece. +15% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Sets of Poison, Infernal, and Lightning robes can also be crafted through. But swords are best for defense and attack, scimitar for strength. Cannot be doubled, +100% Chance to gain +1 additional resource in Herblore. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. These are long grinds, and may require quite a bit of preparation. While the DPM of the 2H Sword is almost identical to the DPM of the Scimitar while training Strength, the shield defensive bonuses make using the 2H Sword a significantly inferior option. Save the Diamonds for Diamond Luck IV Potions. Scim is better dps.End game you want the dragon and then ancient claw as the best weapons. +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance), +1 Bolts produced per action in Fletching, +8 Additional Runes of the same type in Runecrafting, +15% Chance to preserve Summoning Charges, +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails. Avoidable. These can range from annoying ( Forest of Goo, Arid Plains) to downright progress blocking ( Dark Waters, Unhallowed Wasteland). Az oldal egyes trinformatikai adatait a, Espaol - Espaa (spanyolorszgi spanyol), Espaol - Latinoamrica (latin-amerikai spanyol). This guide is written for characters playing the Standard game mode. The Combat Triangle determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat. For melee early game the Ice Sword is a huge upgrade as soon as you hit 40 ATK, and it's pretty easy to get as a 10% drop from Ice Monsters, they only have 500hp and 70 ATK. There are two Magic attack styles: Magic and Defensive. Grants access to the Meteor Shower Archaic Spell. If opting for "One Handed" weapons Daggers: Defense/Block training Swords: Attack/Accuracy training . The main difference between any given food sources is the time spent Cooking, Fishing or Farming instead of fighting monsters. Ultimate Strength Super Human Strength The Calculations The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care) All numbers below are based on the Stab attack style with a Rune Scimitar Objects that reduce your attack interval: Objects that increase your attack interval: Damage Reduction, or DR, is the most important stat in the game. On a hit, has a 15% chance to apply stun for 1 turn. Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. When choosing a proper monster to farm, it is recommended to follow a priority rule: This dungeon isn't really difficult enough to warrant a guide, it is recommended to use the best available Ranged equipment to benefit the most from the. Ocean Song and the Slicing Maelstrom Wand can be created by upgrading 100 Ocean Song Fragments and Slicing Maelstrom Wand Shards, respectively. If you're training Strength, use a Scimitar. Advanced wands can be crafted beginning at Runecrafting level 108, and reduce the amount of Despair, Archaic, or Calamity runes needed to cast a spell by 5, depending on the wand type. Also, are certain monsters weaker to certain attack styles? Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this. slayer level 60 - highlands. Magic Curses can be used without a Magic weapon, +10% chance to receive Charcoal per burn in Firemaking. These can increase damage dealt, GP earned or simply provide more item drops. On a hit, has a 30% chance to apply stun for 1 turn. You create fractures in the earth that pursue the enemy and unleash lava from below. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page. For example, if the player is wearing both an Ancient Sword and a Ring of Blade Echoes, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. Archaic Magicks are powerful offensive spells that can be cast in place of Standard Magic or Ancient Magicks. Inherits all Superior Skillcape perks. Rune providing items provide 2x as many runes. - This Slayer area has a guide at Unhallowed Wasteland/Guide, After completing the T90 weapon grinds, you are ready to face the another difficult challenge, the Unhallowed Wasteland (UW) - the final Slayer area in the base game. On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Level 1 to idling volcanic dungeon in 46 steps (Step 1-19) Intro: In Adventure mode your combat level will be the limit for the normal skills and the cost to unlock skills will be more expensive the more skills u unlock. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to. window.__mirage2 = {petok:"BaBDkJSk8A9eocfwraB4nU_vByP1TPhwnrj2M9uqRr4-1800-0"}; Most players start combat with Melee as it does not require the overhead of Fletching Ammunition for Ranged or Runecrafting Runes for Magic. Is the best way to train defense by equipping your highest level shield and doing defense and battling things. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. Minden jog fenntartva. In combat the player's Accuracy Rating determines how often they hit an enemy, based on the enemy's Evasion Rating. Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. A character that is level 15 Strength with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 20. Cannot be doubled, +15% Chance to gain +1 additional resource in Crafting. Longrange should likely be used before this cutoff to also get an amount of Defence XP! Damage Reduction, Hitpoints, and Auto Eat tier are all taken into account when considering how much damage the player can take before being able to die. Do note that all Ancient Armor is technically skippable, it will be replaced quite quickly with the armor from the God Dungeons, especially if these are done as early as possible. Elerine Spear, which you can get as a drop at the Elerine Battlegrounds of course as a chance drop from defeating the Elerine Warrior as a level 96 monster. Magic imbued wands can be crafted through Runecrafting using Magic Wand (Elite). Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon. damage determines your maximum potential damage on a successful hit. The sections this guide will look into, and roughly how long they will take are as follows: The guide will start with an overview on how combat works, the stats, and what items affect them. .eReN. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! +75 Thieving Stealth when worn, until depleted. This page was last edited on 4 March 2023, at 08:21. Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. [CDATA[ Yellow Party Hat: 1 1 1 1 1 1 1 1% 1 1 1 1% +1 Bragging Rights . Reduces the Water Rune cost of Magic Spells by 4 when equipped as a Weapon. Reduces the Earth Rune cost of Magic Spells by 7 when equipped as a Weapon. Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. Sword, scimitar and two handed. Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. The cutoff is approximately level 40. Since I can only test what I have available, I cannot guarantee this will be the same across all weapon tiers, armor tiers, combat levels, or enemies. Extremely fast with low damage and accuracy. One item is consumed per player attack. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the Volcanic Cave. Thanks. For Magic, use Runecrafting to obtain the highest level weapons and armor, as well as to create runes to cast spells. xp is related to the amount of damage you do, not the level of the monster. Agility grants many powerful bonuses the most important of which being increased Hitpoints. Refer to Into the Mist/Guide for a comprehensive guide on completing this dungeon. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. This is doubled if a 2-Handed Weapon is currently equipped, +4% Damage Reduction when fighting a Ranged Enemy, +1 Flat Ranged Strength Bonus per 0.1s Attack Interval. Due to the difficulty of enemies in Dark Waters, using Auto Slayer to complete Master tasks is no longer feasible following the completion of Into the Mist. For Melee, use Smithing to wear and wield the highest level gear available. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. Reduces the Fire Rune cost of Magic Spells by 7 when equipped as a Weapon. These are included on all pieces of armor, and are heavily connected to the Combat Triangle. Both are doubled if you are below 50% Hitpoints. It will no longer be trivial to use Auto Slayer for Master tier Tasks, as the new enemies are fairly strong, and are more lethal to the average player than the Greater Dragons available in the Perilous Peaks version of Master Tasks. Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. While the Target is both Poisoned and Bleeding, +40% of Maximum Hit added to Minimum Hit and -40% Attack Interval. +20% Summoning Maximum Hit. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. Can be used as the default combat obstacle, the, Damage reduction is great, so is doing more damage and preserving. When equipped with Amulet of Curse Totem Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit. +5% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. This page was last edited on 31 December 2022, at 20:54. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. If playing Hardcore or Tier 4 Auroras may only be cast while the Book of the Ancients is equipped. Adventure modes, preparation for certain events is different, especially for the Fire God Dungeon due to the differences in the Combat Triangle. Reduces the Despair Rune cost of Magic Spells by 5 when equipped as a Weapon. Reduces the Poison Rune cost of Magic Spells by 8 when equipped as a Weapon. All of these are BiS for the base game, and are still useful and viable in any expansion content: Q: I'm not dealing any damage with any of my attacks, and attacks that can't miss are missing! Here's an example of the gear required for melee: For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Magic, +3% of Maximum Hit as Minimum Hit, Passive: +10% Global GP (except Item Sales), Passive: +3% Global Skill XP and -15% Global GP (except Item Sales), +0.01% chance to receive Thieving Area Unique Item, -5% Cooking Interval, +3% Cooking Mastery XP, and +10% chance to receive an additional Perfect Item from Cooking (Cannot be doubled). Scimitar for strength training, sword for attack and defense. If you have 100% Hitpoints, +20% Damage to All Monsters. Comprehensive_Cat923 2 yr. ago The chance to preserve runes is capped at 80%. Passive: +150 GP From Monsters,+150 GP From Thieving,+50 Stealth while Thieving and -0.1s Thieving Interval, +100% Chance to gain +1 additional resource in Fletching. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively. Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop. Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Make sure to click on the defense attack style instead of atk or str, and battle whatever lets you do the most damage in the least amount of time. The author of this thread has indicated that this post answers the original topic. A character that is level 99 with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 104, even when their level is capped and can't go any higher. For example, there is no benefit to using a Fire Battlestaff with Fire Wave if you are casting the spell with Smoke Runes, but there would be a benefit of using a Air Battlestaff with Fire Wave if you were also casting Surge II. //]]> +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece. Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of Melee enemies. Ancient D-hide Armor comes from the Dragons Den. You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. Requires Level 99 in all Skills except Township to equip. Passive: (MELEE ONLY) -0.1s Attack Interval, -3% Damage Reduction, +7 Melee Defence Bonus. 5% Damage Reduction. Edit: 2 years later I get a wholesome award for this, thanks. Q: What Skills can I train while the Event is Paused? Only works on Ores. Fantastic for killing enemies of all kinds, can be detrimental to how fast the player can collect items due to its high negative doubling. Passive: +10% chance to ignore Stuns and Freezes. https://wiki.melvoridle.com/index.php?title=Defence&oldid=57235. This can be found on multiple items and buffs, including: Two popular external tools are the Combat Simulator and Can I Idle. Crafting armor can be upgraded () once from the Bank, using more of the raw Dragonhide. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This guide accepts no responsibility for untimely deaths. Damage Reduction can be found on: For the end game, there are some Prayers and items that drop from Impending Darkness that affect enemies' DR: Auto Eat is an upgrade that automatically eats equipped food after a certain health threshold. - This dungeon has a guide at Dragons Den/Guide, Ancient Plate Armor comes from the Volcanic Cave. The slight loss of strength bonus with sword vs scimitar is worth the accuracy bonus most of the time. Volcanic Cave (and Dragons Den to a lesser extent) is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. +25% Mastery Pool Cap. Some notes on how to use the information given: For the first section, the player will likely not have any cape, amulet, rings, Prayer, Potions, Astrology bonuses, or Agility obstacles. With this effect, whenever the player takes damage, they will also deal a portion of that damage immediately back to the enemy. +5% Melee Max Hit. - This dungeon has a guide at Water God Dungeon/Guide. Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon. You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds. Many of the important items for this stage of the game are found from monsters in Slayer Areas, so it is helpful to have decently high level Slayer before going too far. Reduces the Poison Rune cost of Magic Spells by 8 when equipped as a Weapon. Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. Smithing armor can be upgraded () twice from the Bank, once with Silver Bars and the second time with Gold Bars. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. One item is consumed when a Potion charge is used. Rune cost reduction is a bonus which reduces the rune cost of a spell when cast, and is provided by by various items of Equipment (predominantly Staves and Wands). Attack Speed is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. you drop fragments for from griffins / pegasus. Your prayers will be Battleheart and Protect from Style, which makes the area effect (-% Evasion) not actually have an effect on Bane's chance to hit the player. Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Reflect dmg cannot kill an enemy nor provide XP). Obtaining Prayer Points is the main ingredient here, this can take time and effort, but is rewarding. Wands are one-handed, meaning they can be used with off hand equipment. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Passive: +10% chance to ignore Stuns and Freezes. You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. If you value the defensive bonuses of a shield, it would be wise to use the Sword instead of the 2H Sword when training Defense. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. When equipped with Meteorite Woodcutting Ring: +5% Woodcutting XP added as Firemaking XP. +60% Smithing XP when worn, until depleted. //]]> Collect 2x ore when worn, until depleted. Magic Skillcape for purchase from the Shop, which doubles the rune cost reduction of items when equipped. 01628 533 550 . For example, while a Staff of Air is equipped any spells cast will have their Air Rune cost reduced by up to 3 runes. Cannot be doubled, +100% chance to receive Ash per burn in Firemaking, +100% chance to receive Charcoal per burn in Firemaking. Bolts can also be acquired though Slayer Resupply. -1 Prayer Point Cost for Prayers and +5% Chance To Preserve Prayer Points. Reduces the Archaic Rune cost of Magic Spells by 5 when equipped as a Weapon. Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. +10% chance to preserve resources when Runecrafting runes. Completing 40 Master tasks can take anywhere from 20-80+ hours (with a probable average of about 40hours), depending on your setup, luck with task length, or efficiency/luck in re-rolling for short tasks on the fastest to kill monster. slayer level 60 - highlands . On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. Is it worth to sacrifice the shield to use the 2 handed sword? Tier 3 Auroras may only be cast while the Book of Eli is equipped. Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. One item is consumed per Fishing action. The Meteorite Staff can also be crafted at Runecrafting level 115, which allows the casting of Meteor Shower when equipped. You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. There is a very high chance this includes you. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Passive: +10% chance to poison attackers when hit. This page was last edited on 14 November 2022, at 02:37. Protection Defense increases your melee rating, ranged and magic evasion, which reduces the likelihood of melee hitting you, ranged and magical attacks. Attack 3 times for 175 damage each. While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters: - This dungeon has a guide at Impending Darkness Event/Guide. Avoidable. A simplistic order for completing Combat: At this point in the players journey it can be safely assumed that they have unlocked the vast majority of bonuses from Astrology, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from Ashtar and some from Rosaniya that should be picked up as soon as possible. Avoidable. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Higher levels of hand-to-hand combat require a higher attack. These monsters drop useful items and are good targets for gaining experience with. Attack 5 times for 170 damage each (Can miss). Bolts are valuable and difficult to make. This can make achieving idle-breakpoints much easier when your effective HP is 9 levels higher than it should be. +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. Ancient Wizard Robes come from the Hall of Wizards. This article is about the Magic skill. Master Melvor's many RuneScape-style skills with just a click or a tap.Melvor Idle is a feature-rich, idle/incremental game combining a . Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand. These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter. This affects both Magic Accuracy Rating and Magic Evasion Rating. This section can take up to several months, and is usually marked by completion of, This is when the player is working on upgrading their weapons in the. you drop fragments for from griffins / pegasus. Passive: Grants access to Perilous Peaks. One item is consumed per Melee attack. When equipped with Prats Hat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. kerberos ports. Additionally, hidden levels allow the formulas to calculate stats beyond the level cap. Summoning Tablets use the player's accuracy rating to calculate their chance to hit. Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options. Reduces the Archaic Rune cost of Magic Spells by 5 when equipped as a Weapon. Passive: (MELEE ONLY) Enemy is stunned for 1 turn when you hit for at least 70% of your max hit. Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment. Gear that is more difficult to obtain is usually better. The negative modifiers make this unappealing for any other use, Great if you do not need the bonuses from. The major goal of this section is to find and equip Ancient Armor. scimitar + shield is the best between good dps (scim is fastest type of 1h sword) and defense. The author of this thread has indicated that this post answers the original topic. This page has been accessed 751,959 times. Once each area is completed, the event pauses until the player selects the next area. Therefore, it is 'simpler' to complete all 40 tasks while having only Perilous Peaks unlocked, as the only necessity is to meet the DR checkpoints of each monster. Congratulations on completing Into the Mist! When equipped, the Slicing Maelstrom Wand allows the casting of Slicing Maelstrom. As a rule of thumb, smithed weapon follow this style: When equipped with the Meteorite Warrior Ring: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus, When equipped with Frostspark Amulet and Frostspark Boots: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit, +15% Chance to apply Burn to Enemy in Combat, Apply Madness Curse to the Target on spawn or revive. one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. 2h has higher max hit (obv) but MUCH slower attack speed, which is not worth the trade-offs with speed and especially defense of 1h+shield. +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. This value is tripled if fighting a Magic Enemy, Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level, Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. Question about the Steam overlay notifications while in-game. A great all-rounder with the primary bonus of additional Damage Reduction. The Melee icon () is the same as the Attack icon. Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed. Magic has two different Attack styles, Magic and Defensive: In general, Defensive is always the most efficient Attack Style to use, as training Defence with Magic uses the least amount of time and damage while remaining efficient. Thanks for the tip. When equipped with Amulet of Curse Totem Summon, Gloves of Greater Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit, When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack), +20% chance to apply Frostburn when attacking. After acquiring and equipping all of the Ancient sets of armor and obtaining decent weapons, the player should now be well prepared to step up to the plate of the next challenge the game has to offer, Infernal Stronghold and the God Dungeons. Avoidable. In the base game, only one item affects the Auto Eat threshold: Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. Press question mark to learn the rest of the keyboard shortcuts. Melee has three attack styles: Stab, Slash, and Block. It can make the difference in literal days of grinding. +15% Magic Damage Bonus from Equipment and +25% Summoning Maximum Hit. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: Damage Reduction. Arrows are cheap and easy to mass produce. Reflect damage cannot kill an enemy, does not provide XP, and has a 2 second cooldown before it can activate again. Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack (once per turn).