Copy link Harmony Core Royalty (Optional) Ideology (Optional) HugsLib RimThreaded Rimworld Mods Miscellaneous Save Our Ship Save Our Ship Endorsements 59 Unique DLs -- Total DLs -- Total views -- Version 0.171 Download: Manual 3 items Last updated 24 September 2017 7:12AM Original upload 20 September 2017 11:59PM Created by Kentington Uploaded by Kentington Virus scan Safe to use Tags for this mod Tag this mod Description Discover the secrets of evolving your ships AI into a true archotech, and rule the Rim! You have probably reached to the point where a colony got boring. In turn, within each colony, the section stores items, chunks, filth, plants, buildings and pawns. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. This can also be caused by many mods that modify world generation, add new biomes, etc. Manage all your favorite fandoms in one place! Gameplay | Save Our Ship 2 | This mod serves as a comprehensive overhaul of spaceflight. Recently fixed in a CE Update. Discover the secrets of evolving your ships AI into a true archotech, and rule the Rim! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Vanilla walls and doors break rooms as well. Has anyone tried to plug save our ship 2 into the 1.4 build to see what breaks? If not, save again, reboot the entire game from the desktop, and continue. BUP@-Ryusa RIMWORLDMODSave Our Ship2.3Riding Out Remix (Non-breathable Mix) MOD 1.Save Our Ship 2 - & MOD 2.Save Our Ship 2.3 Kentington Thaiauxn MOD STEAM ~ TA 8636 09:36 Getting a note about how the FAQ/Wikia helped, is rare. Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. If you disabled automatic home zone expansion you will have to manually set it once you reach orbit. Linux users may need this Harmony fix if the game crashes on startup. https://github.com/IK3Holy/Misc/blob/main/Player%20(2).log, https://gist.github.com/be9461ce2ab822da3edd0ac268e94c6c. To be honest both mods are way to . privacy statement. Have a question about this project? When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. Upload your own content or check out what others have to share! If youd like your mods armor to count as EVA gear, simply add "EVA" to its apparel tags, and make sure it occupies the "Overhead" or "Shell" armor layers (for helmets and suits, respectively). Save Our Ship for 1.4 : r/RimWorld. Save file for Mac using EasyFind reveal in Finder. Some advanced items need the Archotech Spore. To see your save games with Finder, open a new shell and enter: open "~/Library/Application Support/RimWorld/Saves/" Upload your own content or check out what others have to share! All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. This mod serves as a comprehensive overhaul of spaceflight. Updated May 8, 2022, Last revision: 6 May, 2022 at 11:55 UTC (21). Change this to only 1 line with just this: . Note: This structure was taken from 1.2 save files. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Below that list is a list of
  • numbers
  • . Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. https://rimworldwiki.com/index.php?title=Save_file&oldid=111759, As of at least Alpha 16, the directory Steam Cloud will create is. Note: Incorrectly editing the save might can have unwanted consequences that might be irreversible if the original file is lost, up to and including the total loss of the save. Put all of your pawns in space suits when in space. World data is saved into the map file, to allow multiple saves on the same world without confusion. This mod is compatible with existing saves, it does not require you to start a new game. The device heats up considerably while engaged, so plan accordingly! Causes pathfinding to break or simply not work. The eye in the storm of modding never blinks. @zok21 -- In Experimental, on GitHub, there is now a tactical console for weapons officer, and a pilot console, which takes over the old bridge functions, and a science console for scanning. It is not complete and never will be. At least as of Alpha 17b, Steam Cloud synchronization is working as intended on Linux, meaning that save files are automatically updated across different Steam installations on multiple devices. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant RimWorlds! Every effort has been made to ensure compatibility with other mods. Instead, the geyser can be manually deleted from the save file. I built this with space expansion in mind. Use a shuttle to board the enemy ship, fight your way to the bridge and hack it. A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. The fanmade wiki also tracks compatibility issues users have encountered with other mods here[sosv2.fandom.com]. Keep in mind, our Discord contains multiple projects. You can then start a new game using this ship to continue your colonists' stories on another world! It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. (does populate space with water on the overlay but it can be ignored outside that menu.). Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! You need to sign in or create an account to do that. All rights reserved. To do this, open the save file, and move about 1/3 down the text file. If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. Linux users may need this Harmony fix if the game crashes on startup. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. Save Our Ship 2 Mod features Radiators do not work under active shields nor when stealth drive is active. All trademarks are property of their respective owners in the US and other countries. You have destroyed the last enemy ship's control unit, to preserve the ship and capture it, you have to hack it instead. Any storyteller forcing Raids at Player Home. You can then start a new game using this ship to continue your colonists' stories on another world! Your Rimworld settings folder is ~/Library/Application Support/RimWorld. Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. I can not find some items in the build menu. To remove the geyser entirely, select the lines from to . Install hundreds of mods with the click of a button. You can find his portfolio at artstation.com/thain. Save Our Ship Wiki is a FANDOM Games Community. Multiple enemy ship maps should not occur normally. To the very left of each save's "load" button, three pieces of information are stored: the corresponding date, time and version. Contents [ Hide] Basic Guide to Derelict Ship Start Before You Start So You've Started Combat JT drives require a manifold which can be looted off enemy ships or obtained by doing a quest which you get by scanning for anomalies. If it's not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or . Sending further ships to orbit will not cause an engine burn explosion. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. A toggleable setting in the DBH Mod Settings can be switched on, letting the powered hull and life support carry and refresh water. Copyright 2023 Robin Scott. Except for that RT 2.3.9 and above is compatible with SoS2. Overwrites how traders work, replacing all trader events with the arrival of a trading shuttle. In vanilla RimWorld, the ship's only purpose is to serve as an expensive win condition. Is there anything else that could have broken? 1 General incompatibility 2 Mods with unknown compatibility 3 Incompatible mods 4 Mods with partial compatibility 5 Supported mods 6 The True Bugs Are Within Us! SoS2 aims to make it a relevant gameplay element from mid-late game onwards. Capturing still lets you salvage enemy ship. When saving the game manually, the player can choose a custom name for the save. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! You signed in with another tab or window. On the google sheet for multiplayer-compatibility, it doesnt give any reasons why it doesnt work correctly and I couldnt find out why either on the steam thread for either mod. SRTS can be used to reach space, however some planets will not allow the transports to land on ships in orbit. My ship says it is unroofed even though it is fully floored and surrounded by ship walls. Thanks also to Sarg, who created new sprites for the space insects. Compatibility notes IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Toggle RimHUD Off and On or close all open letters.). Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. To be honest both mods are way to heavy and heavy I mean that they change the game mechanics in every aspect, also multiplayer still have a lot problems with mods like Androids mod ++. All rights reserved. Cargo Vessel Exp. Some advanced items need the Archotech Spore. This is a loose guide on how to order your mods, this should limit issues from soft incompatibility and mods not knowing to note which others should come before it (as a modder, it's easy to forget that.). Perhaps their descendants will even feel grateful enough to give you gifts. Suitable for medium-new players and people who have never touched the SOS2 mod before. Old revisions of this mod are available below. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Either you have unroof zones in your ship or the room is too large. Delete Biomes! Q in Q 360 stands for the Quantum Energy Field. Conflicts with Salvaging, Disable ship parts in Mod Settings (besides shuttles). To move the geyser to a new location, edit the coordinates stored in the line. Use right click on similar items to access them. Save Our Ship, along with all your other mods, use XML files to handle items and features. Older versions conflicted with ship Torpedo launchers -- "no torpedoes found" is the bug. Nevertheless, I cant plan for every contingency. Ludeon.RimWorld.Royalty; UnlimitedHugs.HugsLib; Dubwise.DubsBadHygiene; pyrce.dire.raids; . Why did the entire enemy ship turned into scrap? For you or your loved ones! Includes basic Combat guide. Pathfinding in space is broken - most notable on pawns without spacesuits. Rimworld Multiplayer This is an excellent first port of call if you're looking to try and experience RimWorld with friends. Well occasionally send you account related emails. for some reason the ship reactor keeps thinking there are no thrusters. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). Thanks to Saakra for the hard work! Can refuel engines by connecting them to Rimefeller buildings. Save Our Ship2MOD2RIMWORLD 4.7 188 10:52:54 1-17 (DLCMOD, 24K 2.8 337 08:19 MODRIMWORLD 5.0 103 55:47 Save Our Ship 2.5.5 6.4 1195 4:00:33 []Save Our Ship 1.2 97 05:51 () 3.3 146 26:15 As a consequence of modding inherently being witchcraft known only to the few brave enough to read the runes, we get a daily barrage of user feedback telling us all the things people have found wrong with SOS. Press J to jump to the feed. Save editing can be a useful way to tweak the current game state. This causes Camera+ to reveal the place where these images tile, showing multiple planets. The eye in the storm of modding never blinks. Will not be done by SoS Team. Once there, you can expand it to your hearts content. The requirements for launch are much simpler in SoS2 than in vanilla. Manage all your favorite fandoms in one place! From here, scroll down to find the part you wish to edit. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. Zlevels does not cause any crashing or problems until you use it on a ship. Research, player faction data, and pawn relationships are all carried over. The base should only partially spawn and an error should show in the logs. There you can select which ship you want to land. Glass Roofs and Ceiling Lamps cause failure to launch. IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Disable Compress Notifications to fix. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. I'm having the same issue, but all the time. By clicking Sign up for GitHub, you agree to our terms of service and Issue is related to issue #639 [Save Our Ship 2] SOS2 Ship Generation Issues however discord user Simonlagun found a way to reproduce the bug in vanilla rimworld. Larger ships are harder to launch. Androids do not require air to breathe. This field is universal. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). Launching a shuttle from your ship results in a null error. Valve Corporation. Warship Warship Exp. (may also be in cache). Causes the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead. Gotta be honest, THATS A LOT OF MODS. Niilo007 changed the title Root level exception SoS 2 "Save Our Ship 2" Root level exception SoS 2 Feb 4, . Discussion, screenshots, and links, get all your RimWorld content here! The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Most of those files are only a few kilobytes, but SOS comes pre-packed with 189 ships that count as enemies and event locations, the biggest of which were gigantic at 9MB before we found ways to optimize and compress that data down to just 714kb for the . Like. Space start map is not removed when no pawns are present. Save files are the files that store a player's progress in RimWorld. Also if currently, you would be experiencing this Toxic Fallout and would want to remove it not only for the future but also immediately, do the following: Ctrl+F in the save file and search for 'activeconditions'. For more details, especially regarding the mechanics of ship combat, check out our wiki. Once there, you can expand it to your hearts content. Use radiators, which must be exposed on one end to space, and only work when shields are down. With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Ensure you have the latest required mods and everything is in the correct order. If youre a modder who wants to create your own enemy ships, check out the SoSCK: Lastly, if youd like to support us in developing our indie game "Project Morningstar" an RPG / colony management hybrid check out our Patreon page. With this mod, any ship you launch is saved to a file. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. Please add your own findings to the Wikia. Sign in My pawns walk into engine plumes during combat and die. Just curious since you rework the Heating System etc. Makes trading difficult and stops SOS2 Trade Ship encounters from spawning. Press question mark to learn the rest of the keyboard shortcuts. (RimHUD might hide this, or too many open letters cause it to be hidden. are there any efforts being made to create compatibility between them? Observe a planet tile with sensors or use a shuttle to land on a tile and settle it, then use your bridge to land your ship. You will find:
  • some text regarding the Toxic Fallout
  • . Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Randy spawns constant ship battles for some players. For brevity's sake, only the opening tag is shown and closing tags are omitted with the exception of . "Custom pathfinding" needs to be disabled in order to work properly with SOS2. Obviously this would require extensive work. Some enemy ships have errors in object placement, calcs, etc. Any mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim!In vanilla RimWorld, the ship's only purpose is to serve as an . SoS2 aims to make it a relevant gameplay element from mid-late game onwards. Islands (the other biomes core and sub-mods are fine). I really liked everything, but there was only one thing that was regrettable: the role of the rims was small. Log in to view your list of favourite games.
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